Modules

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Modules are items which you can add to your ship, depending on the module it can have a minor bonus, or a major bonus and a minor penalty. Some of the modules are permanent and others can be removed at will(reusable). The quality of the modules go from basic to exceptional, exceptional being the best version of that module.

Module List

Permanent

Module Bonus Basic Common Fine Mastercraft Exceptional
Barricades Melee/Firepower 2.5% 5% 7.5% 10% 15%
Extra Planking Armour HP 1% 2% 3% 4% 5%
Ship Speed -1% -2% -3% -4% -5%
Leaking Speed -1% -2% -3% -4% -5%
Improved Magazine Access Reload Time -0.5% -1% -1.5% -2% -2.5%
Optimized Rudder Ship Turning Speed 1.5% 3% 5% 6% 7.5%
Rudder Speed 3% 6% 10% 12% 15%
Reinforced Rudder Rudder HP 25% 43.75% 62.5% 81.25% 100%
Reinforced Mast Mast HP 25% 43.75% 62.5% 81.25% 100%
Speed Trim Ship Max Speed 1% 1.25% 1.5% 1.75% 2%
Ship Turning Speed Penalty 1% 1.25% 1.5% 1.75% 2%
Roll Angle 10% 10% 10% 10% 10%
Mast/Armor HP -2.5% -4% -6.25% -7.5% -10%
Turning Trim Turning Speed 2% 2.75% 3.5% 4.25% 5%
Ship Speed Penalty 1% 1.25% 1.5% 1.75% 2%
Copper Plating Ship Speed 1% 1.25% 1.5% 1.75% 2%
Fireship Fitting Fire Probability 20% 20% 20% 20% 20%
Fire Increase Rate 25% 25% 25% 25% 25%
Powder Radius 10% 20% 30% 40% 50%
Extra Staysails Jib Sail Force Bonus 1.5% 3% 4.5% 6% 7.5%
Sailing Crew Required 3% 5.25% 7.5% 9.75% 12%
Sailing Crew Required 5% 10% 15% 20% 25%
Studding Sail Main Sail Force 1.5% 3% 4.5% 6% 7.5%
Jib Sail Force -1% -2% -3% -4% -5%
Sailing Crew Required 3% 6% 9% 12% 15%

Removable

Module Bonus Basic Common Fine Mastercraft Exceptional
Boarding Axes Attack 2.5% 3.1% 3.7% 4.3% 4.9%
Disengage Duration -1 -1 -1 -1 -1
Boarding Ladders Melee Penalty Reduce 2.5% 3.1% 3.7% 4.3% 4.9%
Extra Pump Pumping Speed 1% 2% 3% 4% 5%
Pump HP 50% 50% 50% 50% 50%
Extra Hammocks Crew 2.5% 4.375% 6.25% 8.125% 10%
Grenade Supplement Grenade Modifier 2.5% 4% 5% 6% 7.5%
Grog Rations Attack 1.5% 2.25% 3% 3.75% 4.5%
Morale 3% 6% 9% 12% 15%
Accuracy -5% -10% -15% -20% -30%
Lightweight Ropes and Blocks Sail Rising/Yard Turn Speed 4% 8% 12% 16% 20%
Marines Marines Firepower 10% 20% 30% 40% 50%
Marines Percentage 10% 20% 30% 40% 50%
Powder Monkeys Reload Time -0.5% -1% -1.5% -2% -2.5%
Swordfighting Handbooks Defense/Attack 2.5% 3.1% 3.7% 4.3% 4.9%
Morale 1 2 3 4 5
Gunnery Handbooks Muskets/Deck Gun Accuracy 2.5% 4% 5% 6% 7.5%
Muskets and Pistols Muskets Percentage of Crew 2.5% 5% 7.5% 10% 12.5%
Optimized Ballast Ship Max Roll Angle -2% -4% -6% -8% -10%
Pellew's Sights Horizontal/Vertical Dispersion per 100m -2% -5% -8% -10% -15%
Rum rations Reload Time -1% -2% -3% -4% -5%
Accuracy -10% -10% -10% -10% -10%
Rudder/Yard Turn Speed 2% 5% 8% 12% 15%
Steel Toolbox Repair Time -4% -5.5% -7% -8.5% -10%
Repair Percent 1% 2% 3% 4% 5%
Reinforced Sail Sail HP 5% 10% 15% 20% 25%
Light Carriages Cannon Mass -4% -8% -12% -16% -20%
Cannon Crew Required -2% -4% -6% -8% -10%
Cannon Destroy Probability 5% 10% 15% 20% 25%
Survival Handbooks Repair time -2% -4% -6% -8% -10%
Repair Crew -0.25% -0.5% -0.75% -1% -1.25%
Hole/Ram Decrease Rate 5% 7.5% 10% 12.5% 15%
Mortar Handbooks Cannon Dispersion Horizontal/Vertical per 100M -2.5% -5% -7.5% -10% -12.5%
Cannon Dispersion Reduction Speed 1% 2% 3% 4% 5%
Charismatic Boatswain Crew Transfer Speed 1 2 3 4 5
Light Canvas Sailing Crew Required -2% -4% -6% -8% -10%
Base HP -3% -6% -9% -12% -15%
Sail Rising Speed 4% 8% 12% 16% 20%
Carpenter Teams Repair Armor 1% 2% 3% 4% 5%
Repair Sail 1% 2% 3% 4% 5%
Repair Generic 1% 2% 3% 4% 5%
Hole Decrease Rate/Ram Decrease Rate -5% -7.5% -10% -12.5% -15%