Perks and Crew

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Perks

Perks have replaced Officer. Players gain perk points based on combat experience earned. Perks are based on the captain and so impact any ship you sail.

The Perks can get a maximum of 10 points which are used to purchase up to 5 perks.

Perks Experience Needed

Perk Level Experience Needed
1 200
2 ?
3 300
4 ?
5 ?
6 ?
7 800
8 ?
9 ?
10 ?

Combat Perks

Perk Name Points Needed Perk Bonus
Double Charge 1 Allows use of double charge. (Not possible with carronades)
Double Shot 1 Allows use of double shot. (Not possible with carronades)
Prepared 1 Ship starts with all guns loaded.
Mortar Officer 2 Mortar reloads 2x faster - accuracy is 25% better - 2 balls from 1 mortar.
Defense Drill 2 Defend command costs 5 preparation points.
Area Control 3 Disables button Leave Battle for everyone within 750m.
Trimming Expert 1 Reduces Heel by 3 Degrees.
Carronade Master 1 Reduces dispersion on carronades by 5%.
Rigging Specialist 2 Reduces sail damage by 15% and increases sail repair in OW and Instance by 10%.
Pump Inventor 2 Increases water bailing by 2.5%.
Emergency Master 2 Reduce cooldown of Emergency Repair by 50%.
Expert Carpenter 4 +5% repair to hull (for repair kit)

Economy Perks

Perk Name Points Needed Perk Bonus
Admiralty Connections 1 Reduce cost of crew hire by 20%
Fisher 2 Increase fishing drop chances by 25%
Foreman 2 Increase labor hours regen by 20%
Frigate Shipmaster 1 Lower Frigate Labor Hour cost by 25%
Light Ship Shipmaster 1 Lower Unrated Ship Labor Hour cost by 30%
Lineship Shipmaster 1 Lower Ship of the Line Labor Hour cost by 20%
Overseer 2 Increases max storage of labor hours by 25%
Royal Shipbuilder 2 Lower all ships Labor Hour cost by 10%
Shipyard Connections 1 +15% to ship prices sold to ports
Hold Optimization 1 +20% more hold space

Fleet Perks

Perk Name Points Needed Perk Bonus
Fleet Control 1 1 Increase the size of the fleet by +1, total of 1 fleet ship
Fleet Control 1 3 Increase the size of the fleet by +1, total of 2 fleet ships
Fleet Control 1 6 Increase the size of the fleet by +1, total of 3 fleet ships

Crew

You can recover lost crew by either hiring them in port(for 500 per crew member) or by using Rum.

You loose crew if you sink so it is often a good idea to Surrender when defeat is certain. By surrendering you save your crew.

Using rum while in combat or Open World provides a 1 for 1 recover of lost crew.