Perks and Crew

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Perks

Perks have replaced Officer. Players gain perk points based on combat experience earned. Perks are based on the captain and so impact any ship you sail.

The Perks can get a maximum of 10 points which are used to purchase up to 5 perks.

Perks Experience Needed

Perk Level Experience Needed
1 ?
2 ?
3 300
4 ?
5 ?
6 ?
7 800
8 ?
9 ?
10 ?

Combat Perks

Perk Name Points Needed Perk Bonus
Coward 3 Exit timer is 1 minute instead of 2 minutes.
Double Charge 1 Allows use of double charge. (Not possible with carronades)
Double Shot 1 Allows use of double shot. (Not possible with carronades)
Frigate Master 5 If sailing Frigate(5th rate and 4th rate) get +0.5kn speed and 5% quicker reload
Light Ship Master 5 If sailing Light ship(6 rates and lower) get +0.5kn speed and 5% quicker reload
Lineship Master 5 If sailing Line ship(3rd rate and larger) get +0.5kn speed and 5% quicker reload
Pirate Hunter 6 10% quicker reload if fighting pirates.(restricted for nationals)
Pirate 6 +1kn speed if fighting nationals. (restricted for pirates)
Prepared 1 Ship starts with all guns loaded.
Thrifty 1 Battle repairs don't use repair kits.
Mortar Officer 2 Mortar reloads 2x faster - accuracy is 25% better - 2 balls from 1 mortar.
Determined Defender 2 Boarding is only possible if enemy has 20% more crew.
Defense Drill 2 Defend command costs 5 preparation points.
Press Gang 1 Adds 50% of remaining enemy crew to your crew after boarding won.
Area Control 3 Disables button Leave Battle for everyone within 750m.
Trimming Expert 1 Reduces Heel by 3 Degrees.
Carronade Master 1 Reduces dispersion on carronades by 10%.
Rigging Specialist 2 Reduces sail damage by 15% and increases sail repair in OW and Instance by 10%.
Pump Inventor 2 Increases water bailing by 10%.
Emergency Master 2 Reduce cooldown of Emergency Repair by 50%.
Expert Carpenter 7 +7.5% repair to hull (for repair kit), +7.5% repair OW
Expert Surgeon 1 +10% crew recovered by medkit
Doctor 1 Recovers 70% of losses on instance end if your ship is alive

Economy Perks

Perk Name Points Needed Perk Bonus
Admiralty Connections 1 Reduce cost of crew hire by 20%
Fisher 2 Increase fishing drop chances by 25%
Foreman 2 Increase labor hours regen by 20%
Frigate Shipmaster 1 Lower Frigate Labor Hour cost by 25%
Light Ship Shipmaster 1 Lower Unrated Ship Labor Hour cost by 30%
Lineship Shipmaster 1 Lower Ship of the Line Labor Hour cost by 20%
Overseer 2 Increases max storage of labor hours by 25%
Royal Shipbuilder 2 Lower all ships Labor Hour cost by 10%
Gifted 2 Increase blueprint drop chance by 100%.
Shipyard Connections 1 +15% to ship prices sold to ports
Hold Optimization 1 +20% more hold space and decrease your speed by 2.5%


Crew

You can recover lost crew by either hiring them in port(for 500 per crew member) or by using medkits.

You loose crew if you sink so it is often a good idea to Surrender when defeat is certain. By surrendering you save your crew.

Medkit Size Amount of Crew
Small 10
Medium 50
Large 150